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Hello everyone!

0.205.0 has begun the process of rolling out and we’ve done our usual APK teardown. There’s a few things to report so lets get started!

Highlights
  • Additions to the Routes code (including graphics and music), indicating this feature is getting closer to release

  • Upload later options for wayfarer submissions

  • Wild snapshots

  • Assets updates for the Rainy Lure module and effects and some gen 6, 7 and mega Pokemon!

  • Some misc updates too

Routes

Route music can be played here: https://soundcloud.com/pokeminers/sets/route-music

RoutePlaySettingsProto
.get_RouteCooldownMinutes
.set_RouteCooldownMinutes
.get_RouteExpirationMinutes
.set_RouteExpirationMinutes
.get_RoutePuaseDistanceM
.set_RoutePuaseDistanceM

Routes will have options for cooldowns and expire times indicating a certain time limits to complete a route and a wait period before being able to re-do a route.

.get_RouteName
.set_RouteName
.get_RouteDescription
.set_RouteDescription
.get_RouteCreatorCodename
.set_RouteCreatorCodename
.get_RouteImageUrl
.set_RouteImageUrl
.get_HasReceivedCompletionRewards
.set_HasReceivedCompletionRewards
.get_PlayVersion
.set_PlayVersion

Routes will have a name, description, who created it, an image, a version and whether you’ve received the rewards for completing it or not.

.get_IsProgressed
.set_IsProgressed
.get_NumTappables
.set_NumTappables
.get_NumCollectedTappables
.set_NumCollectedTappables
.get_RouteStamp
.set_RouteStamp
.get_FortDescription
.set_FortDescription

Waypoints along the route will keep track of things such as route progression, number of tappables, the route stamp and description.

ERROR_ROUTE_NOT_FOUND
ERROR_INVALID_START_FORT
ERROR_WRONG_WAYPOINT
ERROR_ROUTE_PLAY_EXPIRED
ERROR_ROUTE_IN_COOLDOWN
ERROR_ROUTE_PLAY_NOT_FOUND
ERROR_U13_NO_PERMISSION

Error messages associated with playing a route. It appears as though Routes won’t be available to players who are under 13.

NO_ACTIVITY
ACTIVITY_POKEMON_TRADE
ACTIVITY_POKEMON_COMPARE
ACTIVITY_GIFT_TRADE

There are activity types associated with routes. Seems like (for some routes at least) you’ll have to complete an activity, not just spin the disk. There will be an option to skip an activity. Don’t know how this will affect route progression though.

routeProgressionButton
routeProgressBackgroundImage
routeProgressIconImage
routeProgressUnpausedSprite
routeProgressUnpausedColor
routeProgressUnpausedBackgroundColor
routeProgressPausedSprite
routeProgressPausedColor
routeProgressPausedBackgroundColor
routePulseSize
routePulseCount

You’ll be able to see your progress throughout the route.

RouteGymApproachSpinnerStateShim
RouteGymApproachSpinnerState
RoutePokestopSpinnerInteractionStateShim
RoutePokestopSpinnerInteractionState

It appears that stops and gyms that are a part of a route will have a shimmering effect.

fullStarImage
emptyStarImage
starButtonImages
rateButton
reasonContainer
themeContainer
Theme
GOOD_LOCATION
GOOD_WALK
GOOD_
GOOD_LEARNING
BAD_LOCATION
BAD_TY
BAD_ACCURACY
BAD_LENGTH
NATURE
CASUAL
HISTORY
CULTURE
E
FOOD

When you complete a route you will be able to give it a star rating and a reason as well as indicate a theme for the route.

RoutesThatStartAtThisPoi
add_NearbyRoutesUpdated
remove_NearbyRoutesUpdated
ShowRouteNearbyView
routeConsumptionServicePrefab
TempRouteChoicePrefab

There will be a nearby route tab. The nearby routes list can be sorted by length, proximity, rating, category and icons.

.get_DynamicTappablesSettings
.get_RoutePlaySettings
.get_RouteDiscoverySettings

Route play and discovery settings were added to the Buddy code. It’s likely once you have reached a certain level with your buddy it will locate routes for you in a similar way to it finding pokestops for you to spin.

Upload Wayfarer Submissions Later
isUploadLaterEnabled
.get_IsUploadManagementEnabled
.get_IsUploadLaterEnabledForImageEdits
.get_IsUploadLaterEnabledForNominationImages
.get_GetUploadManagementTextureSize

Code to allow wayfarer (pokestop) suggestions and image edits etc. to be uploaded later (for example, you can upload when you’re home on Wifi etc.).

SetUploadsCount
UploadCompleteDialogGuiController
messageBodyText
add_OnUploadNowSelected
remove_OnUploadNowSelected
SetFilesCount
UploadFailedDialogGuiController
RetryNowButtonPressed
RetryLaterButtonPressed
UploadCompleteDialogStateShim
.set_SuccessfulSubmissionids
UploadFailedDialogStateShim

There were also some changes to the AR scans and upload retries etc.

Wild Snapshots
COMPLETE_WILD_SNAPSHOT_SESSION

Snapshots for wild Pokemon code has been added/updated. This was needed so that the quests for the New Pokemon Snap event that was mined last week can be completed.

QUEST_TAKE_WILD_SNAPSHOT
QUEST_USE_POKEMON_ITEM

Speaking of the quests, they’ve been added in this version too.

Asset updates
r/TheSilphRoad - PokeMiners' In-Depth APK Teardown of 0.205.0

Mined assets from 0.205.0

Assets for the Rainy Lure module and its effects have been added in this version. Additional assets for the route feature were also added.

In good/bad news: 0.205.0 has changed the way assets are handled. This means all assets in the game will need to be re-downloaded again when you upgrade (so make sure you are on WiFi). As such, we can see the changes, but can’t currently access them without doing more digging, but we can see the following:

  • Several 2D sprites were added for new gen 6 Pokemon including Barbaracle, Sylveon, Swirlix, Tyrunt, and Goodra

  • All Megas have had their 3D assets added*****

  • Some Gen 7 mons have had their 3D assets as well including Lunala, and Sandygast

We’ll report back when we have more information about this.

*UPDATE: It turns out that not all megas have their 3D assets added. Blaziken, Camerupt, Glalie, Salamence, Metagross and Diance weren’t added.

Misc Updates

As usual there are a few minor updates here and there including:

IsFormPossible

Checking if a form is possible (most likely as part of the mined form changing feature).

.get_IsCostume
.set_IsCostume

An additional check to see if Pokemon/Raids are costumed Pokemon

evolveButtonWithSpecialIconPrefab
upsideDownEvolveButtonPrefab
NeedToBeUpsideDown
NeedToBeNight
NeedToBeDay
NeedCorrectLure
NeedCorrectLureOrWeather
PokemonInfoPanelEvolveUpsideDownButton
evolveTextRoot
PokemonInfoPanelSpecialIconEvolveButton
xPositionForQuestionMark
plusText
daytimeSprite
nighttimeSprite
buddySprite
canEvolve

SpecialEvolutionHintDialog
evolutionHintText
firstImage
orText
secondImage

Buttons and support for the new evolve options such as the evolve while the phone is upside down that has previously been found in the texts.

WeatherWarningModalDialog

Some weather warning and reporting updates. The assets seemed to have been updated too but they looked the same to us.

.get_BuddyEncounterCameoLocalPosition
.get_BuddyEncounterCameoLocalRotation

Your buddy may have a cameo during encounters. Not sure if this is part of the ball return feature that exists or if it’s perhaps your buddy making an appearance in wild Pokemon snapshots.

.get_ShowEnhancedSky
.set_ShowEnhancedSky

The map’s sky may be getting an “enhanced” version at some point.

ClearHealth

A new function was added to Pokemon battles. One hit KO?!

Finally, several backend libraries were updated in this version, including SafetyNet, Unity notifications, and Android X goodies.

-PokeMiners

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